NOTE: The import/export dialog doesn't work because Godot's HTML5 builds seem to not work with the system clipboard... I need to fix that too.

April 4th, 2023 Update: Added a button for exporting a PNG file of your generated results! Also added an outline renderer for the sprite.

Creates sprites by layering random polygons on top of each other. Can be used for art inspiration or just to look at what RNG can produce. Submitted for ProcJam2022!

The source code is publicly accessible; check it out (and maybe contribute to it) at https://github.com/theonixie/sprite-generator

Specialthanks to Ian Burnette's sprite generator ( https://ianburnette.itch.io/random-sprite-generator ) and old_flick's Sprite Randomizer ( https://old-flick.itch.io/sprite-randomizer ) for serving as inspiration for this project.

StatusReleased
CategoryTool
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorTheonixie
TagsProcedural Generation, PROCJAM

Comments

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(1 edit)

Nice tool for creating sprites.

Some characters that I think looked fun:

    


I had better luck using smaller numbers for the '# of shapes'.

I also gave some of them a quick pixel treatment and I think a few of these could turn out great with extra details added:



this is really cool! some of the random designs are weirdly compelling. so far i made cthulu, an owl, an ice monkey, and a weird sitting witch with giant pink hair. i could definitely see myself turning these into some sprite art, or even using them as is if you were to make a game in this style